Note Symbols in Guitar Pro 8
The symbols related to note definition determine the duration, pitch, and dynamics of notes.
Covering durations (from whole note to sixty-fourth note), rests, triplets, ties, dynamics, etc., these symbols shape the rhythmic structure and sonic intensity of your musical notation.

| Icon | Name | Quick Description |
|---|---|---|
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Whole Note | Play a whole note. |
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Half Note | Play a half note. |
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Quarter Note | Play a quarter note. |
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Eighth Note | Play an eighth note. |
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Sixteenth Note | Play a sixteenth note. |
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Thirty-Second Note | Play a thirty-second note. |
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Sixty-Fourth Note | Play a sixty-fourth note. |
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Rest | Add a rest. |
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Dotted Note | Add a dot to the note. |
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Double-Dotted Note | Add a double dot to the note. |
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Triplet | Play the notes as a triplet. |
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Custom N-tuplet | Play the notes in a custom polyrhythm. |
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Nested N-tuplet | Create N-tuplets that can be nested within another N-tuplet. |
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Tie | Tie the notes. |
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Multiple Ties | Tie multiple notes. |
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Fermata | Add a fermata (multi-track). |
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Double Flat | Apply the double flat accidental. |
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Flat | Apply the flat accidental. |
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Natural | Apply the natural accidental. |
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Sharp | Apply the sharp accidental. |
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Double Sharp | Apply the double sharp accidental. |
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Change Accidental | Change the accidental while keeping the note’s pitch. |
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Lower by a Semitone | Lower the note by a semitone. |
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Raise by a Semitone | Raise the note by a semitone. |
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Pianississimo | Play the note very very softly. |
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Pianissimo | Play the note very softly. |
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Piano | Play the note softly. |
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Mezzo Piano | Play the note moderately softly. |
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Mezzo Forte | Play the note moderately loudly. |
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Forte | Play the note loudly. |
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Fortissimo | Play the note very loudly. |
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Fortississimo | Play the note very very loudly. |
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Crescendo | Play increasingly louder. |
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Decrescendo | Play increasingly softer. |
Note Duration
Note durations form the rhythmic foundation of your score, ranging from the whole note, a full measure in 4/4 (four beats), to the sixty-fourth note, 1/16th of a beat.
In Guitar Pro 8, these symbols define the duration of a note or rest at the cursor, instantly shaping the rhythmic flow:
- Whole Note: Four beats in 4/4.
- Half Note: Two beats.
- Quarter Note: One beat.
- Eighth Note: Half a beat.
- Sixteenth Note: Quarter of a beat.
- Thirty-Second Note: Eighth of a beat.
- Sixty-Fourth Note: Sixteenth of a beat.
When different durations overlap on a beat, such as a bass quarter note under a melody in eighth notes, Guitar Pro 8’s multi-voice editing ensures efficient management.
Voice 1 maintains the bass, voice 2 plays the melody, with each duration remaining distinct on the same staff.
More information on Voices in Guitar Pro.
Dotted and Double-Dotted Notes
Add length with dots.
A single dot increases a note by half its value, a double dot by three-quarters.
- Single Dot: A quarter note (1 beat) becomes 1.5 beats.
- Double Dot: That quarter note reaches 1.75 beats.
Click the dot icon in Guitar Pro 8, the dot is added to the selected note, and playback reflects the additional duration.
Rests
A rest introduces a pause in your score, a planned interruption that shapes phrasing as much as a note.
Each rest corresponds to a note duration, determining the length of the pause:
| Symbol | Name | Correspondence |
|---|---|---|
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Whole Rest | ![]() |
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Half Rest | ![]() |
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Quarter Rest | ![]() |
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Eighth Rest | ![]() |
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Sixteenth Rest | ![]() |
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Thirty-Second Rest | ![]() |
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Sixty-Fourth Rest | ![]() |
Click the rest icon in Guitar Pro 8, the pause is inserted at the cursor, ranging from a whole rest (one measure in 4/4) to a sixty-fourth rest (a brief interruption in a fast passage).
Triplets, N-tuplets, and Polyrhythms
Triplets and N-tuplets, or irregular rhythms, divide a beat into a number of subdivisions different from those expected by the time signature, enriching the rhythmic structure.
In Guitar Pro 8, these divisions, marked by brackets and numbers, allow for precise creation of complex rhythms, essential for syncopation, swing, or polyrhythms in jazz, classical, or progressive music.
More information on Triplets, N-tuplets, and Polyrhythms in Guitar Pro.
Ties
A tie connects a note to the previous one, merging their durations to create a continuous, uninterrupted sound.
It allows a note to extend beyond its rhythmic value or measure and is essential for indicating legato phrasing or a prolonged sustain.
Click this icon to tie the current note to the previous one (same pitch and same voice). For example, a quarter note tied to an eighth note will have a total duration of 1.5 beats.
Multiple Ties
Multiple ties allow you to connect an entire beat to the previous beat across all voices.
Select a beat containing notes in multiple voices, then click the icon to automatically tie all notes to the previous beat. For example, quarter notes of a chord distributed across voices 1 and 2 will be extended together, carrying the harmony into the next measure.
This ensures a smooth transition, especially for a sustained arpeggio crossing a measure line.
Fermata
A fermata, or pause, suspends time, extending a beat across all tracks.
It indicates a flexible pause, the duration of which depends on the musician or conductor, for a dramatic effect.
Select the Fermata icon to open the window and apply the corresponding symbol for the desired delay: short, medium, or long.

Accidentals
Accidentals modify the pitch of a note within a measure, overriding the key signature.
Types of accidentals:
- Double Flat (bb): Lowers by two semitones, e.g., E to D-flat.
- Flat (b): Lowers by one semitone, e.g., C to B-flat.
- Natural (♮): Cancels previous accidentals, e.g., F-sharp to F in G Major.
- Sharp (#): Raises by one semitone, e.g., G to G-sharp.
- Double Sharp (x): Raises by two semitones, e.g., C to D.
Select the icon corresponding to the desired accidental, and it is applied to the note at the cursor.
Courtesy Accidentals:
Courtesy accidentals remind musicians of the pitch. They can be enabled from the menu Note > Accidentals > Courtesy Accidentals.

Change Accidental
Change accidental allows you to modify the notation of a note without changing its pitch, known as enharmonic rewriting.
Enharmonic notes have the same pitch but different names (e.g., F♯ = G♭), which can improve readability or consistency with the key.
Click the icon to apply this change to the note under the cursor. For example, a G♭ in a key with sharps can be converted to F♯ to match the key signature and avoid an accidental.
This function is also accessible via the menu Note > Accidentals.
Raise or Lower by a Semitone
Adjust the pitch of notes using the Raise by a Semitone and Lower by a Semitone buttons, which shift a note or selection one semitone up or down.
Click these icons to apply the change to the note under the cursor. For example, G becomes G-sharp (up), or F-sharp becomes F (down).
To transpose an entire track, make a global selection (Edit > Select All or Command A), then apply the shift.
More information on transposition tools in Guitar Pro.
Dynamics
Dynamics define the intensity of a note and modulate the volume to reflect musical intent.
They act on the MIDI velocity, on a scale from 0 to 127, directly affecting the rendered sound.
List of available dynamics:
- Pianississimo (ppp): Very very soft (~20)
- Pianissimo (pp): Very soft (~40)
- Piano (p): Soft (~60)
- Mezzo Piano (mp): Moderately soft (~80)
- Mezzo Forte (mf): Moderately loud (~100)
- Forte (f): Loud (~110)
- Fortissimo (ff): Very loud (~120)
- Fortississimo (fff): Very very loud (~127)
Click one of the dynamics icons to apply it from the note under the cursor. The chosen dynamic remains active for all subsequent notes until a new indication is set.
You can choose to show or hide dynamics in the score from the Stylesheet.
Crescendo and Decrescendo
The Crescendo and Decrescendo options allow you to gradually adjust the volume over the selected beats, increasing or decreasing the intensity.
These gradual variations add expressive dynamics: a crescendo creates a rise in tension (toward a chorus, for example), while a decrescendo leads to calm or silence.
Select the relevant beats in your track, click the Crescendo or Decrescendo icon, then choose a target dynamic (e.g., from mp to f for a crescendo).
A crescendo over four beats, going from p to ff, will naturally result in a sonic climax during playback.
For the effect to be audible in playback, it is essential to define a target dynamic. More information on Dynamics in Guitar Pro






